Drogo Denholm, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His golden hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can't help but pocket interesting objects he comes across
History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend
Ideals: Impeccable, Fighting. Bonds: Criminal record, Nature, Adventurer. Occupation: Bellfounder
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10 pp.
Adam Redfield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. He keeps his long blonde hair kept up in a rat tail. He has gleaming, smiling blue eyes.
Personality: He is irascible and easily irritated. He takes great joy in being the best Healer in town.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels kind of lost in life; and sabotage a competitor
Ideals: Artistic. Flaws: Antagonistic, Mundane, Depressed. Bonds: Attractive, Job. Occupation: Healer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 5 (-3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Simon Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a white coat. His hair is brown and curly. He is baby faced.
Personality: He has always had a great fascination with Human culture. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He comes from a rich southern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new shepherd responsibilities is difficult
Flaws: Racist, Fearful. Bonds: Attractive, Rich, Job. Occupation: Shepherd
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 20000 cp.
Simon Colton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a pickaxe. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he acts the brute, he is far gentler than he would appear. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Spy, but he was a colossal failure. He became a Bounty Hunter soon after.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new bounty hunter responsibilities is difficult
Ideals: Fighting, Pacifist, Gifted. Flaws: Insane. Bonds: Job. Occupation: Bounty Hunter
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 5 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Theodoric Budd, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has dyed his greying black hair a little too much giving a sharp black color. His gray eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His first spouse was a Baker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister; and he would like to get married and retire
Ideals: Logical. Bonds: Religious, Family, Has a crush. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp.
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