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NPC Generator

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Advanced [show]


Heward Brandon, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gifted from a young age, Heward studied abroad. He worked as a nervous Apothecary and found it very stressful. He became a Apothecary soon after.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult.

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive, Job. Occupation: Apothecary

Voice: Hollow voice

Attributes [hide]

Heward Brandon, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 13 (+1)6 (-2)
Skills Deception +0, Nature +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Guy Blythe, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears a lot of dark rich colors, with gold accents. He has wavy golden hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Adventurer. Occupation: Stylist

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Blythe, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)8 (-1) 15 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


William Conway, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep red leather and dull grey iron scale mail. He is physically well-built. With a patchy silver beard and wild silver hair. His hazel eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also has developed a complete distrust of the Tailor profession.

History: He was born into a rich family. He worked as a nervous Brewer and found it very stressful. He has drifted from career to career and currently works as a Brewer.

Motivation: He is greedy; and he's looking for his big break

Bonds: Guardian, Job, Rich, Adventurer. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

William Conway, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)16 (+3) 14 (+2)11 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Ignan, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Antitoxin.


Social Check DCs


Charles Remington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Ruler. His golden hair is slicked back into a classic pompadour. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can't help but pocket interesting objects he comes across

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Crown-heir mother left him crippled. He now owns his own business.

Motivation: Further expansion of business; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Disease. Bonds: Criminal record, Job. Occupation: Ruler

Voice: Can't modulate volume

Attributes [hide]

Charles Remington, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)11 (+0) 10 (+0)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Banded mail. 1 Buckler. 1 Chain shirt.


Social Check DCs


Dustin Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has wavy auburn hair. His fierce amber eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the ruined castle and found the beat up halberd and armor he uses now. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.

Motivation: He is content.

Ideals: Artistic. Flaws: Mundane. Bonds: Job, Family, Nature. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dustin Ramsey, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)12 (+1) 4 (-3)11 (+0)
Skills Animal Handling -1, Nature +3
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs

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