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Advanced [show]


Trym Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is still thick. He wears an eyepatch.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trym was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and to prove his worth to the world

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Hailey, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)16 (+3) 10 (+0)15 (+2)
Skills Arcana +5, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 4 Antitoxin.


Social Check DCs


Anselm Yeardley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting brown shirt and pants. He has done his best to style his chestnut hair to look like a famous performer. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the north. Anselm was born on a far northern forest where he grew up under the tutelage of his mother, an expert Bather. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the north; and wants to work out more often

Ideals: Athletic, Artistic, Entrepeneur. Flaws: Shy. Bonds: Immigrant. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Yeardley, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Spyglass. 1 Masterwork manacles. 1 Superior lock.


Social Check DCs


Gomory Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He is physically well-built. He keeps his long red hair kept up in a rat tail. His gray eyes have a joyful gleam in them most of the time.

Personality: He exudes charisma. He is a tour de force of persuasion. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new butcher responsibilities is difficult

Bonds: Attractive, Family, Rich, Job, Religious. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Gomory Nash, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 7 (-2)15 (+2) 16 (+3)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 13
Languages Common, Ignan, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Tiger eye turquoise (10 gp). 5 Acid flasks. 1 Everburning torch.


Social Check DCs


Diggory Bing, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting clothing which further accentuates his frame. His hair is short and red. His fair skin shows little sign of his aristocratic breeding.

Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Priest, but he got bored and became a Adventurer. He inherited the family business which he has now maintained for 12 years.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and he's repulsed by the pc

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Family. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Diggory Bing, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 14 (+2)17 (+3)
Skills Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Alexandre Anderton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he sports pastel clothing, slightly heavier than average wear, and is pretty ugly. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are green.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Body Guard father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Enemies, Immigrant. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Alexandre Anderton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 6 (-2)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Auran, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 80 pp. 1 Half-Plate.


Social Check DCs

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