Wymar Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time, and carries sickles. His black hair is kept up in a ponytail inside a Stetson hat. His skin is flawless and his brown eyes scan people very quickly.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He struck the Scribe job and began his own company from there.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult.
Ideals: Fighting. Bonds: Attractive, Adventurer, Job, Family. Occupation: Scribe
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Sapphire pendant on gold chain (1000 gp). Sapphire pendant on gold chain (1000 gp). 1 Bullseye lantern. 1 Masterwork manacles. 1 Silk rope. 1 Masterwork Thieves’ tools.
Bertram Dayton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he has a large tan mantle and cape that has been intricately interwoven into his violet robe. He has black hair. His violet eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born blind and as such lacked many opportunities for work. His psionic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Military. Occupation: Barrister
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
Possessions: 3000 sp.
Lance Snape, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by beers. He has a black handlebar mustache and slicked back black hair. He has a dull look in his gray eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious, Mentor. Occupation: Barkeep
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 19000 cp. 1 Masterwork Thieves’ tools. 1 Small steel mirror.
Aldous Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He is dressed in a clean white cloak covering his clean studded leather. He has a hunchback. He has a small bristly mustache and wavy white hair. His blue eyes peer out from beneath his top white hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can't help but pocket interesting objects he comes across
History: Born to a Servant, his mother struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Mundane, Disease. Bonds: Criminal record, Poor. Occupation: Gardener
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Sard (20 gp). 2 Antitoxin.
Jocelyn Jacobs, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tan armored body suit, with a simple brown line shooting up and back down. His silver hair is slicked back into a classic pompadour. He has gleaming, smiling blue eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Entrepeneur. Flaws: Emotional. Bonds: Family, Military. Occupation: Fisher
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Giant, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
