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NPC Generator

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Advanced [show]


Lance Tenley, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. His hair is silver and curly. His half smiles and blue eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He comes from a rich southern family. As a young adult he joined a group advocating for an improvement in Human conditions. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Rich, Job. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lance Tenley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 16 (+3)10 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adam Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries monstrous two handed axes. His red hair is cut short. His green eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the west his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his son

Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Adam Winterbourne, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Adam Cooper, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear green clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His brown hair is long and unkept. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adam. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and expand his business

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Rich, Job, Criminal record. Occupation: Carter

Voice: Speaks like tongue is numb

Attributes [hide]

Adam Cooper, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills Athletics +5, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gunter Kendall, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a brown coat over a green low-cut shirt, and a Stetson hat upon his head. His right hand appears badly burned and disfigured. He wears his brown hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gunter hails from a village terrorized by goblins. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Persistence. Flaws: Racist. Bonds: Has a crush, Enemies. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Gunter Kendall, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)15 (+2) 16 (+3)15 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Arnold Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His long white hair is drawn into a two foot long braid. His amber eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better village for his children.

Motivation: Money/treasure; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Justice, Gifted. Bonds: Adventurer, Rich. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Arnold Eastaughffe, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)12 (+1) 7 (-2)15 (+2)
Skills History +3, Perception +0
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Alexandrite (800 gp). Golden yellow topaz (800 gp).


Social Check DCs

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