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Advanced [show]


Anselm Lester, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is blonde and very short. His eyes are likewise violet.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. Some 5 years later his spouse died after the birth of his son. Heartbroken, Anselm never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is greedy; and money/treasure

Ideals: Extrovert, Optimist. Flaws: Depressed. Bonds: In love, Rich. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Lester, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)16 (+3) 11 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Rock crystal (80 gp). Silver pearl (110 gp).


Social Check DCs


Ernest Conway, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet pants and tee shirts. He has a moderate pudge and is not very fit. He wears a deerstalker hat to cover his moderate length red hair. His brown unseeing eyes seem to look past you.

Personality: He likes to make people angry or surprised. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Artistic, Logical. Flaws: Disease, Antagonistic. Bonds: Family. Occupation: Tailor

Voice: Relaxed voice

Attributes [hide]

Ernest Conway, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Cloth of gold vestments (70 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp).


Social Check DCs


Aldous Vance, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a white cloak and cross-gartered pastel stockings. He has done his best to style his black hair to look like a famous performer. His brown eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He would rather hide behind his crafts than deal with other people.

History: He was born at the edge of vast desert. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Nature, Rich. Occupation: Body Guard

Voice: Hollow voice

Attributes [hide]

Aldous Vance, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp.


Social Check DCs


Drogo Lindsay, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He is tall, broad shouldered and powerfully built. He wears his brown hair up. His gray eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Human culture. As long as the job gets done he does not care how it got done.

History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and a strong sense of loyalty to human people

Ideals: Professionalism, Fighting. Flaws: Racist, Impulsive. Bonds: Rich. Occupation: Bounty Hunter

Voice: Mousy voice

Attributes [hide]

Drogo Lindsay, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)7 (-2) 10 (+0)16 (+3)
Skills History +0, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 12000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roland Kendal, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long chestnut hair kept up in a rat tail. He has amber eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Roland managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Opinionated. Flaws: Depressed. Bonds: Rich, Criminal record, Enemies. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Roland Kendal, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)10 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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