Clerebold Dumph, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He feeds upon the attention of others.
History: When he was but 7 years old his parents immigrated from the south. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Terse. Bonds: Attractive, Poor, Immigrant, Religious. Occupation: Performer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 31000 sp. Amethyst (80 gp). Deep green spinel (80 gp). Star ruby (800 gp).
Guy Norton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and wears a brown costume with the symbols of luck on his torso. With bright auburn hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Shy. Bonds: In love, Rich. Occupation: Jeweler
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 13 (+1) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 300 gp. Azurite (4 gp).
Everard Weld, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair, when down, is lengthy. He has a dull look in his amber eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world.
Ideals: Entrepeneur, Logical. Flaws: Shy, Impulsive. Bonds: Attractive. Occupation: Sailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Balimaar Byron, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears light armors faded through time and improper care. His golden hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was a soldier and died while he was still young. Balimaar was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Shy. Bonds: Military, Religious. Occupation: Server
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
Gilbert Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft red waves gently in the breeze. His red hair is matted, messy, and big. He wears an eyepatch.
Personality: He is calm most of the time but flees social interaction. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is wracked by social anxiety.
Flaws: Ugly, Shy, Fearful, Disease. Bonds: Rich. Occupation: Body Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp.
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