Don Ogden, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a violet poncho over his likewise colored trousers and shirt. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is afraid of women and trembles around them
History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined, Athletic. Flaws: Shy. Bonds: Military. Occupation: Butcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Minor magic item.
Wymar Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears a violet Stetson hat and violet clothes. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is white and curly. His eyes, though not visible through his cowl, are brown.
Personality: He acts crazy and hedonistic. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Wymar studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Ideals: Logical, Gifted. Flaws: Hedonist. Bonds: Rich, Family. Occupation: Sailor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 pp. Tourmaline (140 gp).
Adelard Berkeley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He wears his white hair up. This hazel eyed southerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Greedy. Bonds: Enemies, Rich, Immigrant. Occupation: Banker
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Percival Branson, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear white clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized topaz on his left hand. His white hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Scribe again; and meet up once more with his childhood friend
Flaws: Shy. Bonds: Rich, Slave, Adventurer, Job. Occupation: Herbalist
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp.
Don Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise gray. His teeth are white and perfect.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. When Don reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against gnolls; and revenge
Ideals: Opinionated, Fighting. Bonds: Rich, Attractive, Enemies, Military. Occupation: Shoemaker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 12000 cp.
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