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NPC Generator

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Advanced [show]


Manfred Adley, Male Human [Permalink]

Personal [hide]

Description: This northern man is well dressed, constantly wearing a grey suit, green shirt, and white tie. His clothes are grease stained in places. His long red hair reaches down to his waist. His thin eyebrows rest above his beady gray eyes.

Personality: He can speak with the recently deceased. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Manfred studied abroad. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the north, certain he would find work there.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Laborer

Voice: Hard of hearing, loud

Attributes [hide]

Manfred Adley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Chad Morton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 3 years old his parents immigrated from the west. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and he is wracked by social anxiety

Ideals: Passionate. Flaws: Fearful. Bonds: Adventurer, Immigrant, In love. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Chad Morton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 16 (+3)9 (-1)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Bertram Tatum, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow armored body suit, with a simple black line shooting up and back down. He is muscular with a powerful set of arms. His blonde hair has been sun bleached extensively. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Bertram was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their son. He worked as a Bricklayer, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Persistence. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Bertram Tatum, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Insight +5, Stealth +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 pp. A roughly beaten golden orb (110 gp). Gold and topaz bottle stopper cork (600 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools. 1 Average lock.


Social Check DCs


Norman Abram, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with green socks and a vest with buckled shoes. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is cut close to his head. He wears a mask on his face.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Human conditions. Days after completing his studies, news broke out that his hometown was attacked by giants. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: A strong sense of loyalty to Human people; and to find somewhere to settle down

Ideals: Entrepeneur. Flaws: Racist, Mundane. Bonds: Enemies, Immigrant. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Norman Abram, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)9 (-1) 12 (+1)9 (-1)
Skills Investigation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Spyglass. 1 Masterwork Artisan’s tools. 1 Superior lock.


Social Check DCs


Guy Shipley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is auburn and curly. His fierce hazel eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the east, but his parents moved at a very young age to the west. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is greedy

Ideals: Opinionated, Extrovert, Gifted. Bonds: Rich, Immigrant. Occupation: Mason

Voice: Squeaky

Attributes [hide]

Guy Shipley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 11 (+0)8 (-1)
Skills Athletics +3, Nature +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Golden pearl (70 gp). Coral (70 gp). Malachite (6 gp).


Social Check DCs

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