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NPC Generator

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Advanced [show]


Gilbert Hornsby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a grey suit, yellow shirt, and green tie. His black hair is kept up in a ponytail inside a Stetson hat. His gray eyes peer out from beneath his Stetson grey hat.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 3 years old his parents immigrated from the north. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. He left for the north, certain he would find work there.

Motivation: A deep hatred of dire rats; and he wants revenge against dire rats

Ideals: Extrovert. Bonds: Attractive, Immigrant, Military, Enemies. Occupation: Bowyer

Voice: Slurs words

Attributes [hide]

Gilbert Hornsby, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Thomas Vance, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a brown shirt with thin black vertical stripes and brown pants. His brown hair is drawn into a tight pony tail with a cross scrunchie. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Thomas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised by priests from a young age. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Joker. Bonds: Attractive, Religious, Mentor. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Thomas Vance, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1

Possessions: 9000 sp. White pearl (90 gp). Hematite (13 gp). Black pearl (600 gp). Aquamarine (600 gp).


Social Check DCs


Bertram Richie, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a trident. He has done his best to style his blonde hair to look like a famous performer. This gray eyed northerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and expand his business

Ideals: Passionate, Joker. Bonds: Rich, Immigrant, Job. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Richie, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 10 (+0)17 (+3)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Raymond Westcott, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears just a blue suit, and is pretty ugly. He has a very tight haircut. His eyes are amber and he is always smoking a pipe.

Personality: Raymond is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the west. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.

Motivation: To be a Painter again; and sabotage a competitor

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Raymond Westcott, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)15 (+2) 9 (-1)17 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Patrick Norton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is also unnaturally pale. His long auburn hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Assassin, but he got bored and became a Body Guard. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: To be a Assassin again; and sabotage a competitor

Ideals: Philantrophist, Fighting. Flaws: Ugly, Insane. Bonds: Job. Occupation: Body Guard

Voice: Smoker's lung

Attributes [hide]

Patrick Norton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 6 (-2)12 (+1)
Skills Arcana +3, Insight +0
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A delicate brass dragon egg (60 gp). 1 Half-Plate.


Social Check DCs

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