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NPC Generator

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Advanced [show]


Arnold Kelsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man sports green clothing, slightly heavier than average wear. His long auburn hair reaches down to his waist. This green eyed southerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the south to a Bellfounder, Arnold learned a great deal about his mother's area of expertise. He worked as a nervous Bellfounder and found it very stressful. He now travels the world, in search of power and loot.

Motivation: An old rival family wants him found; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Impulsive. Bonds: Job, Adventurer, Family. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Arnold Kelsey, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 7 (-2)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 8
Languages Common, Undercommon, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Hunter Hackney, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a blue tunic with white highlights, and long black pants that bunch up around his shoes. His chestnut hair is kept up in a ponytail inside a Stetson hat. His eyes are gray.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Hunter's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Religious. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Hunter Hackney, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)6 (-2) 13 (+1)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Frederick Kinsley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his flail ready. He has done his best to style his chestnut hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in a small village he learned the ways of the warrior from his father. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away.

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Slave, Immigrant, Enemies. Occupation: Armorer

Voice: Excited and jittery

Attributes [hide]

Frederick Kinsley, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 9 (-1)7 (-2) 17 (+3)15 (+2)
Skills Acrobatics +1, History +0
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 3 Holy water. 2 Smokesticks.


Social Check DCs


Geoffrey Brixton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull yellow iron scale mail. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a cross on it. His long auburn hair reaches down to his waist. His hazel eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Revenge; and to protect his home

Flaws: Antagonistic, Mundane. Bonds: Guardian, Slave, Enemies. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Brixton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 18 (+4)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 40 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Altham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He is wearing a perfectly clean shirt and pair of pants. He has a black handlebar mustache and slicked back black hair. He has a dull look in his green eyes.

Personality: He has always had a great fascination with Human culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To clean up the streets; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Racist, Secretive. Bonds: Attractive, Job, Criminal record, Guardian. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Gomory Altham, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 12 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp.


Social Check DCs

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