Bertram Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. He wears a feathered hat to cover his moderate length black hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Criminal record, Attractive. Occupation: Crown-heir
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Abyssal, Terran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Drogo Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears blue painted combat armor at almost all times. He carries with him a set of daggers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His deerstalker hat is riddled with cuts and holes. His blue eyes lackadaisically let the world flow into them.
Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Drogo was raised in a hard working conservative environment. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He struck the Dyer job and began his own company from there.
Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 3000 cp. 1 Minor magic item.
Balimaar Adley, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. He is portly but not overly obese. With bright silver hair and a scraggly beard. His eyes are likewise amber. His teeth are white and perfect.
Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He served in the navy to pay for his family's outstanding loans. Like his father and his sister before him, after school he went straight into learning to become a Shipwright. He ran away from his former home and has been making his living as a Shipwright for the past few years.
Motivation: To unite with his sister; and doesn't want to be a shipwright and was forced into it by his family
Ideals: Artistic, Joker. Bonds: Attractive, Military, Job, Family. Occupation: Shipwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 11 (+0) | 13 (+1) | 5 (-3) | 5 (-3) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: Red garnet (70 gp). Zircon (70 gp).
Kody Tattersall, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and has a large tan mantle and cape that has been intricately interwoven into his black robe. He wears his hair in dreadlocks. His eyes are brown.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Baker father left him crippled. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Sage
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 14 (+2) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +0
Possessions: 10000 cp.
Alex Addington, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is long and unkept. His face is scarred and worn.
Personality: He is happy with his job as a Laborer. He turns his eye from what people do, preferring to live and let live. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Criminal record, Rich. Occupation: Laborer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp.
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