Solomon Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of his god around his neck, and a morningstar on his belt. He has a penchant for wearing a ring with an oversized topaz on his left hand. His black hair is kept up in a ponytail inside a broad hat. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the south. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Retire the richest man in the south; and he is greedy
Ideals: Fighting, Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Detective
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 6 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Trym Adley, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a axe on his belt, and carries axes. His chestnut hair is kept up in a ponytail inside a feathered hat. This amber eyed westerner is not easily forgotten.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the west his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and wishes to resurrect an old love
Ideals: Fighting. Flaws: Antagonistic. Bonds: In love, Mentor, Poor. Occupation: Sage
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
Possessions: 1 Breastplate.
Hugh Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has a slight overbite and is overall scrawny. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He has always had a great fascination with Human culture. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Apothecary
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. 8 Acid flasks. 8 Acid flasks.
Alex Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, yellow, dusty cloak. He has black hair. This brown eyed easterner is not easily forgotten.
Personality: He exudes charisma. He is a tour de force of persuasion. He also hits on women, regardless of circumstances.
History: Alex was born with his mother's beautiful face. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He seems to be bored by most things; and he would like to get married and retire
Ideals: Gifted, Logical. Flaws: Mundane. Bonds: Attractive, Has a crush. Occupation: Junk Dealer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 4 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 5 (-3) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp. 1 Superior lock. 1 Masterwork manacles. 1 Climber’s kit.
Frederick Stratford, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a grey coat and is in decent physical shape. He has dyed his greying golden hair a little too much giving a sharp golden color. He has blue eyes and a grey hat with a red feather.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Roofer business at a young age. He was an apprentice working in his father's forge. Recently the stress of being a Roofer has made it difficult for him to sleep.
Motivation: To prove his worth to the world; and expand his business
Ideals: Entrepeneur. Flaws: Insomniac, Impulsive. Bonds: Enemies, Job. Occupation: Roofer
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Half-Plate. 1 Buckler.
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