Dean Hale, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses in green turtlenecks beneath a white coat with tan slacks. He wears a top hat to cover his moderate length red hair. He is very pretty but has cold, dead eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Shy. Bonds: Poor, Attractive, Military, Immigrant. Occupation: Sage
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Amber (80 gp). Banded agate (4 gp).
Kyle Stanton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He likes to wear white tank tops with grey pants. His hair is short and black. This violet eyed easterner is not easily forgotten.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with a lost civilization.
History: A powerful slaver made him what he is. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A deep hatred of orcs; and he wants to meet his childhood hero
Flaws: Disease. Bonds: Attractive, Adventurer, Mentor, Enemies. Occupation: Courier
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3 Acid flasks.
Charles Addington, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear black pants and tee shirts. He wears a colorful flower in his brown hair. He is very pretty but has cold, dead eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his singing dream.
Motivation: Retire the richest man in the south; and to be a fletcher again
Ideals: Artistic, Entrepeneur. Flaws: Disease. Bonds: Attractive, Job. Occupation: Shipwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1900 sp. 1 Thunderstones.
Raymond Atterton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears loose pants and a collared shirt complete with sweater beneath his coat, and a wedding ring on his left hand. His golden hair is cut short. His thin eyebrows rest above his beady hazel eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of a Apothecary, who enjoyed hunting, Raymond was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: In love, Nature. Occupation: Miller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2700 sp.
Gerard Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his bastard sword. His auburn hair is kept up in a ponytail inside a Stetson hat. He wears a mask on his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a white middle class family as the only child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things.
Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Criminal record. Occupation: Sculptor
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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