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Advanced [show]


Miles Melancon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a small bristly mustache and wavy silver hair. His amber eyes are passionate and lively.

Personality: Miles wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Miner business at a young age. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.

Motivation: To reunite with his absent father; and to unite with his brother

Ideals: Disciplined, Logical. Bonds: Rich, Job, Family. Occupation: Miner

Voice: French accent

Attributes [hide]

Miles Melancon, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 13 (+1)9 (-1)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Ralf Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. His white hair is thinning but still full. His brown unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Slave, Adventurer. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Ralf Snowdon, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)17 (+3) 13 (+1)6 (-2)
Skills Religion +5, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll, Gnome, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Odo Brandon, Male Human [Permalink]

Personal [hide]

Description: A 5'2" southern man, he wears tattered old clothes. He wears his golden hair up in a very large beehive style do. This green eyed southerner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a font of random trivia from the lore and stories he has discovered

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he feels the way he acts is they only way to get by in the world

Ideals: Optimist, Logical, Impeccable. Flaws: Ugly. Bonds: Poor. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Odo Brandon, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)10 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerald Merton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a worn and beaten armor. His clothes are grease stained in places. He has shaved his head bald. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gerald was born in the north. At a young age he loved to build and create. He has had some formal writing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Persistence, Artistic. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Gerald Merton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)13 (+1) 13 (+1)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Chad Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears green cloth garments or leather armor. His hair is long and white with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He receives visions of the future at random moments

History: He was born in the west, but his parents moved at a very young age to the east. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter; and meet up once more with his childhood friend

Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant, Nature. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Chad Wilberforce, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 14 (+2)18 (+4)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 30000 sp. Blue sapphire (900 gp). Sard (80 gp). Carnelian (80 gp). Bloodstone (80 gp). 1 Minor magic item.


Social Check DCs

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