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NPC Generator

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Advanced [show]


Trey Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of shortspears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. With bright golden hair and a scraggly beard. His eyes are hazel and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He comes from a rich southern family. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Disciplined, Gifted. Bonds: Enemies, Rich. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Trey Ramsey, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)10 (+0) 15 (+2)10 (+0)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Theodoric Fulton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in brown turtlenecks beneath a grey coat with yellow slacks. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Theodoric studied abroad. When Theodoric reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Terse, Fearful. Bonds: Military, Guardian. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Theodoric Fulton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)9 (-1) 6 (-2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Henry Stanley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and is well dressed, constantly wearing a black suit, violet shirt, and blue tie. His moppish chestnut hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. Henry is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Henry was born the youngest of three triplets. In his 18th year, his parents were killed by a brigands raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He became a Knight soon after.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Bonds: Job, Family, Enemies, Criminal record. Occupation: Knight

Voice: High pitched and raspy

Attributes [hide]

Henry Stanley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)16 (+3) 7 (-2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 8
Languages Common, Abyssal, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Richard Brixton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears a yellow vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is greasy and uncared for. His green eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the north. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Mason

Voice: Speaks fast with a slight lisp

Attributes [hide]

Richard Brixton, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)13 (+1) 16 (+3)15 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 27000 sp. Coral (40 gp). Pink pearl (40 gp). Zircon (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hubert Beverly, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown. His teeth are white and perfect.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.

History: He was born in the north, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hubert took refuge in the ruined castle and found the beat up kukri and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure.

Ideals: Persistence. Bonds: Rich, Attractive, Nature, Immigrant. Occupation: Shoemaker

Voice: Old Prospector

Attributes [hide]

Hubert Beverly, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)11 (+0) 10 (+0)15 (+2)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 18000 cp.


Social Check DCs

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