Odo Halsey, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His silver hair is singed and shortened. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Tanner.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Rich, Job. Occupation: Tanner
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 3000 cp.
Arnold Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a cross on it. He has red hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Seeks redemption; and to settle down with his crush
Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record, Has a crush. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 40 pp. Chrysoprase (80 gp). Blue quartz (11 gp).
Bertram Emsworth, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his red hair to look like a famous performer. His violet eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Navigator profession.
History: He got into the Spy business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He inherited the family business which he has now maintained for 14 years.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Job. Occupation: Spy
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Malachite (16 gp). Aquamarine (400 gp). Moonstone (20 gp).
Roger Hartford, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He is wearing a long, yellow cloak. He has black hair. His hazel eyes dart from person to person.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.
History: He is a Maurezhi in disguise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has dedicated himself to building a better village for his children.
Motivation: Retire the richest man in the north; and he's repulsed by the pc
Ideals: Gifted, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Adventurer. Occupation: Hunter
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 30000 sp. 1 Minor magic item.
Conrad Ainsley, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a robe, a symbol of strength around his neck, and a sword on his belt. His skin is also unnaturally pale. He keeps his chestnut hair in a pixie cut. His ears are large.
Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Armorer, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business.
Ideals: Fighting, Pacifist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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