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Advanced [show]


Kyle Landon, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered longbow and tarnished nunchaku as well. His blonde hair is matted, messy, and big. He has gleaming, smiling brown eyes.

Personality: Eccentric and domineering, Kyle will drive conversation. He is afraid of women and trembles around them

History: Kyle hails from a village terrorized by illithids. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Kyle Landon, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 8 (-1)17 (+3)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Norman Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a black deerstalker hat and black clothes. He is physically well-built. His hair is black and curly. His face is covered beneath a completely black helmet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses divination through singing.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Norman was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Military, Rich. Occupation: Mason

Voice: Soothing and warm

Attributes [hide]

Norman Barlow, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


William Rodney, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His chestnut hair is greasy and uncared for. His green eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy, self-centered, vain, and jealous.

History: He got into the Bounty Hunter business at a young age. William was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. William decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Job, Criminal record. Occupation: Bounty Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

William Rodney, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Manfred Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. He wears his white hair up. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of drow once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He's looking for his big break.

Flaws: Disease. Bonds: Rich, Enemies, Slave, Adventurer. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Manfred Wakefield, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Auran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Wymar Van Es, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his bastard sword ready. He has styled his auburn hair well, parting it to the right. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting, Joker, Gifted. Bonds: Attractive, Adventurer. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Wymar Van Es, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 14000 cp.


Social Check DCs

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