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Advanced [show]


Diggory Chatham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear tan clothing when he does not wear armor. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and wants his loneliness to end

Ideals: Entrepeneur. Flaws: Antagonistic, PTSD. Bonds: Rich, Has a crush. Occupation: Armorer

Voice: German accent

Attributes [hide]

Diggory Chatham, Male Human Fighter 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 62 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Religion +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Hayes, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tan trousers with yellow and blue striped suspenders. He wears various colorful collared shirts. He wears his silver hair down. He tend to wears goggles to shield his eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ernest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ernest. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Rich, Criminal record, Adventurer. Occupation: Armorer

Voice: Raspy

Attributes [hide]

Ernest Hayes, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp.


Social Check DCs


Gomory Wallace, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his longbow. He sports a long white beard, and similarly colored long hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Butcher for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Justice. Flaws: Ugly. Bonds: Job, Rich. Occupation: Butcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Wallace, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Deception +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Roland Brent, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He has recently gotten a pet goose that steals things from people.

Motivation: Expand his business; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Athletic. Flaws: Insomniac. Bonds: Immigrant, Enemies, Criminal record, Job. Occupation: Miner

Voice: Mousy voice

Attributes [hide]

Roland Brent, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)13 (+1) 12 (+1)7 (-2)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Guy Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a Stetson hat to cover his moderate length chestnut hair. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Map Maker mother left him crippled. He has been a successful dealer in antiques buying low and selling high.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Guy Marleigh, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Athletics +5
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp.


Social Check DCs

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