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Advanced [show]


Drogo Sharps, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his pickaxe ready. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Rich, Adventurer. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Drogo Sharps, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 6 (-2)5 (-3)
Skills Athletics +4
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Everard Hadlee, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair is heavily combed to the right. His fierce green eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.

History: He was born in a small forest village. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Carter job and began his own company from there.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and doesn't want to be a carter and was forced into it by his family

Ideals: Gifted. Flaws: Insane. Bonds: Job, Nature, Family. Occupation: Carter

Voice: Creaky witch voice

Attributes [hide]

Everard Hadlee, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)17 (+3) 15 (+2)10 (+0)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Jade (90 gp). Red-brown spinel (90 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Arnold Blankley, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting red shirt and pants. He has a penchant for wearing a ring with an oversized emerald on his left hand. His black hair, when down, is lengthy. He has brown eyes and a red hat with a black feather.

Personality: He dislikes all the random violence that takes place in the south. He has a small toy that he constantly fidgets with.

History: He got into the Cartwright business at a young age. Cursed with vampirism at a very young age, Arnold has worked very hard to control his curse. He has achieved small success as a Cartwright.

Motivation: He has money and likes to spend it.

Ideals: Pacifist. Flaws: Addict, Disease. Bonds: Rich, Job. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

Arnold Blankley, Male Human Fighter 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)11 (+0) 17 (+3)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 100 gp. Malachite (12 gp). Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Harley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fancy grey suit. He wears his hair in dreadlocks. His hazel eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Around other people he will do his best to conceal his emotions and appear jolly.

History: A powerful slaver made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Mentor, Job, Has a crush. Occupation: Dilettante

Voice: Dark and ominous

Attributes [hide]

Trym Harley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)17 (+3) 7 (-2)12 (+1)
Skills Survival +0
Senses Passive Perception 8
Languages Common, Sylvan, Dwarven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Kody Winthrop, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by teas. His silver hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and money/treasure

Ideals: Entrepeneur, Persistence. Flaws: Ugly. Bonds: In love, Rich. Occupation: Weaver

Voice: Voice breaks

Attributes [hide]

Kody Winthrop, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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