Gomory Hale, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His chestnut hair is braided into rings. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born in the east, but his parents moved at a very young age to the north. Like his mother and his brother before him, after school he went straight into learning to become a Jeweler. He ran away from his former home and has been making his living as a Jeweler for the past few years.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Artistic. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 39000 sp. Zircon (20 gp). Blue quartz (9 gp). Obsidian (9 gp). 1 Breastplate.
Wymar Bradly, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. He carries with him a set of scythes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His long silver hair is drawn into a two foot long braid. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Rich, Job. Occupation: Bellfounder
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Red-brown spinel (60 gp). Obsidian (8 gp).
Charles Watson, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. He has black hair. He wears large thick round spectacles.
Personality: He is almost excessively polite to everyone, even when angry. He works hard and plays hard.
History: Gifted from a young age, Charles studied abroad. A gifted student he started as a Jeweler, but he got bored and became a Assassin. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: To settle down with his crush; and expand his business
Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Job, Has a crush. Occupation: Assassin
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +6
Possessions: 100 pp.
Hunter Sharps, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean grey cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long chestnut beard, and similarly colored long hair. He has several tiny amethyst earrings on each ear.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Hunter's mother didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he is greedy
Flaws: Antagonistic. Bonds: Attractive, Rich, Immigrant, Mentor. Occupation: Glassblower
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Solid gold idol (200 gp). Large well-done wool tapestry (200 gp).
Conrad Langley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length auburn hair. His face is scarred and worn.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with a lost civilization.
History: Sold as a small child to a necromancer, Conrad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Mentor. Occupation: Dilettante
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 19000 cp. Jasper (70 gp).
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