Balimaar Altham, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. His golden hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He plays an instrument quite well.
History: He served in the navy to pay for his family's outstanding loans. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was granted divine powers by his dying brother.
Motivation: Wishes to resurrect an old love; and many goblins want him driven away
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Military, In love. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Gerard Bing, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally well dressed albeit a few years behind the times. He has chestnut hair. His violet eyes peer out from beneath his broad green hat.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.
History: When he was but 6 years old his parents immigrated from the west. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gerard's father didn't care for him much, and the feeling was mutual. He left for the west, certain he would find work there.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Roofer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Balimaar Leighton, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of axes on his belt, each one with a aquamarine on the hilt. His blonde hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Balimaar hails from a village terrorized by gnolls. His mother was a soldier and died while he was still young. Balimaar was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Enemies, Military. Occupation: Slave Trader
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Balimaar Compton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a yellow armored body suit, with a simple violet line shooting up and back down. His wide-brimmed hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are green.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: In love. Occupation: Miller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Abyssal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Geoffrey Upton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he usually wears his white robe and has his kukri always slung over his shoulder. His black hair and beard is wavy and long. His hazel eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it.
Ideals: Joker, Philantrophist. Bonds: Attractive, Rich, Mentor. Occupation: Shipwright
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
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