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NPC Generator

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Advanced [show]


Justin Trowbridge, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tan costume with the symbols of luck on his torso, he is not a threatening figure. He keeps his long red hair kept up in a rat tail. His eyes are violet and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the west to a Apothecary, Justin learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Justin was left his father's suit of armor and trained in its use and care. He has worked as a Apothecary like his father before him.

Motivation: An old rival family wants him found; and doesn't want to be a apothecary and was forced into it by his family

Ideals: Fighting. Flaws: Forgetful. Bonds: Job, Military, Family. Occupation: Apothecary

Voice: Speaks with lips pursed

Attributes [hide]

Justin Trowbridge, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)10 (+0) 10 (+0)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Theodoric Morton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown shirt with thin black vertical stripes and blue pants. His hair, while still mostly red, has prominent grey streaks. His face is scarred and worn.

Personality: He has always had a great fascination with Human culture. Animals are drawn to him, and he is able to talk to them.

History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and seeks redemption

Ideals: Gifted, Artistic. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Theodoric Morton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Tim Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Calm and collected, he is a well trained Mercenary. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast forest. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor; and revenge

Flaws: Ugly. Bonds: Job, Adventurer, Nature, Enemies. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Tim Adley, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)7 (-2) 10 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Jade (140 gp). Eye agate (9 gp).


Social Check DCs


Gerard Holton, Male Human [Permalink]

Personal [hide]

Description: A 5'5" western man, he wears a lot of dark rich colors, with gold accents. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Gerard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gerard was born in the west. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Persistence. Bonds: Attractive, Family, Rich. Occupation: Engraver

Voice: Scratchy, weak

Attributes [hide]

Gerard Holton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)10 (+0) 13 (+1)17 (+3)
Skills Athletics +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Gerard Kent, Male Human [Permalink]

Personal [hide]

Description: This southern man wears baggy white pantaloons and a violet scarf. His clothes are grease stained in places. His blonde hair is lengthy and is close to two feet long. His eyes are likewise green. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: When he was but 6 years old his parents immigrated from the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Flaws: Depressed. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Gerard Kent, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)9 (-1) 9 (-1)10 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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