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NPC Generator

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Advanced [show]


Cory Hailey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tight fitting red shirt and pants. His wide-brimmed hat is riddled with cuts and holes. His brown eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Cory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Logical. Flaws: Ugly, Hedonist, Insane. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Cory Hailey, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2300 sp. 1 Smokesticks. 3 Alchemist’s fire.


Social Check DCs


Gerald Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He very much looks the part of a Miner. He has no hair. His hazel unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south to a Miner, Gerald learned a great deal about his mother's area of expertise. Cursed with a spirit at a very young age, Gerald has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Guard again.

Ideals: Athletic, Optimist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Cholmondeley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)9 (-1) 9 (-1)14 (+2)
Skills Investigation +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Dustin Carlisle, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears black leather gloves, a black jacket, and tight pants, and his gloved hand is found clutching a shield. His hair is long and golden with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His thin eyebrows rest above his beady green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of northern immigrants he idolized his father. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Ugly, Forgetful. Bonds: Immigrant, Rich. Occupation: Actor

Voice: Smooth and feminine

Attributes [hide]

Dustin Carlisle, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 17 (+3)7 (-2)
Skills Nature +4, Stealth +4
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Don Cooper, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, red, dusty cloak. His hair is greying and his face has many wrinkles. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is harsh and unforgiving.

History: Don was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: To reunite with his absent mother; and he feels kind of lost in life

Ideals: Impeccable. Flaws: Antagonistic, Depressed. Bonds: Attractive, Family. Occupation: Stylist

Voice: Relaxed voice

Attributes [hide]

Don Cooper, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 9 (-1)16 (+3)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Moss agate (5 gp). 1 Minor magic item.


Social Check DCs


Gerard Kitchur, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. His black hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gerard was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and expand his business

Ideals: Persistence, Fighting. Flaws: Secretive. Bonds: Job, Enemies. Occupation: Engraver

Voice: Switch between two voices

Attributes [hide]

Gerard Kitchur, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)7 (-2) 12 (+1)16 (+3)
Skills Medicine +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Hourglass.


Social Check DCs

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