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NPC Generator

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Advanced [show]


Wymar Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a violet scarf. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With bright brown hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small island village. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Fearful. Bonds: Nature, Job, Family. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Wymar Bentley, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Simon Tenley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears skinny pants and wears a brown and green robe with the hood down. His blonde hair is greasy and uncared for. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He has a small toy that he constantly fidgets with.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a mechanic, and taught him how to fix just about anything. He's since become an addict/alcoholic.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Persistence. Flaws: Ugly, Hedonist, Addict, Mundane. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Simon Tenley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)11 (+0) 13 (+1)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2500 sp. 1 Masterwork Common Melee.


Social Check DCs


Anthony Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has a long chestnut beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Anthony lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.

Motivation: Wants to raise his children well; and doesn't want to be a dyer and was forced into it by his family

Ideals: Joker. Flaws: Insane. Bonds: Job, Family. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Anthony Dudley, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Locksmith. He carries with him a set of tridents on his belt, each one with a amethyst on the hilt. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south to a Locksmith, Bertram learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Locksmith. Recently the stress of being a Locksmith has made it difficult for him to sleep.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Optimist. Flaws: Insane, Insomniac. Bonds: Job, Family. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Sheldon, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lance Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He carries a battered longsword and tarnished whip as well. He has a small bristly mustache and wavy silver hair. He has green eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Fighting, Artistic. Bonds: Attractive, Military, Criminal record. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Lance Rutland, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)8 (-1) 12 (+1)16 (+3)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 500 sp. Eye agate (10 gp). Golden pearl (90 gp).


Social Check DCs

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