Peter Kitchur, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man has the majority of his body covered in plate. He has red hair. His face is scarred and worn.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. After a long history of fighting, Peter and his spouse have recently divorced.
Motivation: He has a crush on the local Sellsword.
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Immigrant. Occupation: Miner
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 16 (+3) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 8000 cp. Alexandrite (600 gp). Carnelian (20 gp).
Lewis Warwick, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears baggy yellow pantaloons and a black scarf. His tied-back hair is red. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Lewis lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their son. He worked as a Actor, and he later adopted a second son.
Motivation: Marry his sister to traveling adventurers.
Flaws: Addict, Fearful. Bonds: Attractive, Family. Occupation: Actor
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Drogo Upton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man prefers to wear black clothing when he does not wear armor. He has dyed his greying red hair a little too much giving a sharp red color. His face is scarred and worn.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Drogo studied abroad. His mother was a soldier and died while he was still young. Drogo was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: To protect his home; and to get a good night's sleep
Ideals: Gifted. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Military, Guardian. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 18 (+4) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Just what you see.
Heward Jacobs, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a violet tunic with grey highlights, and long violet pants that bunch up around his shoes. He wears a Stetson hat to hide his balding. His eyes are likewise blue. His teeth are white and perfect.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.
History: Heward was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was always very intelligent and has formed a secret society of specialists.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new mayor responsibilities is difficult
Flaws: Cynical, Secretive. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Mayor
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 6 (-2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 200 gp. Violet garnet (800 gp). 1 Half-Plate.
Manfred Brandon, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt, and sports empty pouches on his belt. He wears his chestnut hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He exudes charisma. He is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a need for knowledge about a nearby landmark
Ideals: Joker, Philantrophist. Flaws: Greedy. Bonds: Attractive, Adventurer. Occupation: Tailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1000 sp. Eye agate (15 gp). 1 Half-Plate. 1 Chain shirt. 1 Banded mail.
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