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NPC Generator

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Advanced [show]


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses in tan turtlenecks beneath a black coat with blue slacks. His black hair is braided into rings. His ears are large.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted divine powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Mitchell, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Manfred Bing, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in a clean yellow cloak covering his clean studded leather. His chestnut hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. His job bores him to no end. He has decided to make it more interesting.

History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and he is a bit of a kleptomaniac

Flaws: Ugly. Bonds: Adventurer, Criminal record, Immigrant, Religious. Occupation: Miller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Manfred Bing, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)11 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 26000 cp.


Social Check DCs


Ralf Fidget, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a custom-built plate barding that's adorned with grey lining and desert motifs. His brown hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised by priests from a young age. He was an apprentice working in his mother's forge. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Religious, Mentor. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Ralf Fidget, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)16 (+3) 14 (+2)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan, Orc, Auran
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Heward Hailey, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep yellow leather and dull blue iron scale mail. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long chestnut hair is drawn into a two foot long braid. He has gleaming, smiling hazel eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He hasn't been sleeping well lately.

Motivation: Many illithids want him driven away.

Flaws: Shy, Insomniac. Bonds: Enemies, Immigrant. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Heward Hailey, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)14 (+2) 9 (-1)16 (+3)
Skills Arcana +4, Perception +1
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 cp. 1 Masterwork Musical instrument. 1 Masterwork manacles.


Social Check DCs


Peter Tinley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear black clothing when he does not wear armor. His black hair is cut short with large spiked bangs in the front. His half smiles and violet eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.

History: Peter was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. After coming to the age of reason, Peter took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Attractive, Poor, Adventurer. Occupation: Interpreter

Voice: Relaxed voice

Attributes [hide]

Peter Tinley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 9 (-1)10 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Alexandrite (800 gp). Tiger eye turquoise (16 gp).


Social Check DCs

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