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Advanced [show]


Heward Warwick, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft brown waves gently in the breeze. He has done his best to style his golden hair to look like a famous performer. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Cartwright, Heward learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Cartwright for hire.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Flaws: Shy. Bonds: Rich, Job, Military. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Heward Warwick, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Anselm Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His hair is red, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Knight arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Family, Rich. Occupation: Knight

Voice: German accent

Attributes [hide]

Anselm Garfield, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Drogo Richie, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of the sun god around his neck, and a dagger on his belt. His hair is greying and his face has many wrinkles. His brown eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is skeptical of what others tell him and is slow to trust.

History: Born in the east to a Scribe, Drogo learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and to be a carter again

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Drogo Richie, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 5 (-3)7 (-2) 15 (+2)12 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp.


Social Check DCs


Shane Atherton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He typically wears blue cloth garments or leather armor. His black hair is unkempt and raggedy. His eyes are amber.

Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful necromancer made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, PTSD. Bonds: Poor, Religious, Mentor. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Shane Atherton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1500 sp. Golden yellow topaz (300 gp). Bloodstone (20 gp).


Social Check DCs


Manfred Colby, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. He is bald on top and has large auburn tufts of hair around his ears. His eyes are a pleasant green.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against drow.

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Enemies, Poor. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

Manfred Colby, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 21000 sp.


Social Check DCs

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