Godfrey Bentham, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears baggy green pantaloons and a black scarf. He is tall, broad shouldered and powerfully built. He keeps his golden hair in a pixie cut. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many drow want him driven away; and he's repulsed by the pc
Flaws: Antagonistic, Racist. Bonds: Attractive, Enemies, Immigrant. Occupation: Unemployed
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Rolf Yardley, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears baggy white pantaloons and a violet scarf. His clothes are grease stained in places. He has golden hair. He has a dull look in his amber eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He works hard and plays hard.
History: Born in the east his family was never financially stable. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He left for the east, certain he would find work there.
Motivation: He is wracked by social anxiety.
Ideals: Gifted. Flaws: Emotional, Hedonist. Bonds: Poor, Immigrant. Occupation: Sage
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Peter Acton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is silver, silky, and of moderate length. This gray eyed easterner is not easily forgotten.
Personality: This man loves music and to teach people music more than just about anything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Athletic, Artistic, Fighting. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Dyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. Amethyst (80 gp). White opal (700 gp).
Norman Walcott, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He is dressed in an above average manner. His hair is chestnut and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his brother before him, after school he went straight into learning to become a Junk Dealer. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.
Motivation: To find somewhere to settle down.
Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Randal Garrick, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'6" and wears tight fitting clothing which further accentuates his frame. With a patchy auburn beard and wild auburn hair. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Randal was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new shoemaker responsibilities is difficult
Flaws: Secretive, Antagonistic. Bonds: Attractive, Mentor, Job, Adventurer. Occupation: Shoemaker
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
