Heward Coombs, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears professional attire. His black hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to trick people and travel the world for free.
Motivation: A need for knowledge about a nearby landmark; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable. Bonds: Attractive, Criminal record, Adventurer, Poor. Occupation: Laborer
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2700 sp.
Dean Fulton, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of pickaxes on his belt, each one with a aquamarine on the hilt. His white hair is kept up in a ponytail inside a top hat. He is very pretty but has cold, dead eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Herbalist
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Zircon (20 gp). 1 Banded mail. 1 Chain shirt.
Thomas Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly greataxes and clubs. His brown hair is cut short. His amber eyes peer out from beneath his Stetson green hat.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his mother. Thomas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thomas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting. Flaws: Ugly, Selfish. Bonds: Criminal record. Occupation: Weaver
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20 pp. 1 Smokesticks. 1 Smokesticks. 4 Antitoxin.
Nicholas Stapleton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. He wears a top hat to hide his balding. His blue eyes are slightly larger than normal.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He's also a talented Dyer, but doesn't like to broadcast it.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job, Attractive. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Ralf Ryland, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. He has a long brown beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the east to a Shipwright, Ralf learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered east to less war torn lands. He became a Shipwright soon after.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a engraver again
Ideals: Athletic, Impeccable. Flaws: Shy, PTSD. Bonds: Attractive, Job. Occupation: Shipwright
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
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