Chad Enfield, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He keeps his white hair in a pixie cut. His hazel eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Carpenter. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a Seamstress, his father struggled to pay the bills. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Carpenter like his father before him.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Shy, PTSD. Bonds: Job, Poor. Occupation: Carpenter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Charles Middleton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is still thick. His gray eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He pushes his goals aggressively. He is also a coward if confronted.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has a rivalry with the Church that dominates his actions; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted, Justice. Flaws: Fearful. Bonds: Religious. Occupation: Barrister
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Trey Thornton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears many layers of old clothing at all times. He has done his best to style his chestnut hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.
History: Born to a poor family in the city he treasured whatever gifts he got. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and to settle down with his crush
Ideals: Gifted, Philantrophist. Flaws: Ugly, Antagonistic, Addict. Bonds: Poor. Occupation: Junk Dealer
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
Possessions: 600 gp.
William Bradshaw, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the east. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and many orcs want him driven away
Flaws: Ugly, Insomniac. Bonds: Immigrant, Poor, Enemies. Occupation: Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 12 (+1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp.
Charles Reed, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. He has shaved his head bald. His amber eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He plays an instrument quite well.
History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Charles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Charles's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Ploughman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Deep blue spinel (400 gp). Red garnet (100 gp). 1 Minor magic item.
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