Everard Everleigh, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears light armors faded through time and improper care. His auburn hair has been sun bleached extensively. His eyes are amber and he is always smoking a pipe.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the west. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Mortician
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Wymar Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a ceremonial dagger on his belt. He is portly but not overly obese. His long black hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich. Occupation: Fletcher
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Gerald Gladstone, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely white suit with blue socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized jet on his right hand. He wears a broad hat to cover his moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is lazy, self-centered, vain, and jealous.
History: He was born in the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the east, certain he would find work there.
Motivation: Revenge; and a deep hatred of drow
Flaws: Selfish. Bonds: Rich, Enemies, Immigrant, Mentor. Occupation: Dilettante
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.
Don Stapleton, Male Human [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his whip. He has a slight overbite and is overall scrawny. His hair is long and silver with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. He is baby faced.
Personality: He is a hateful person. He taunts others and blames them for his problems. Energy wise he seems alert and responsive.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Don was born on a far western island where he grew up under the tutelage of his father, an expert Barrister. After a long history of fighting, Don and his spouse have recently divorced.
Motivation: He desires power and/or immortality; and he is unsatisfied with his job
Ideals: Professionalism, Artistic. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Barrister
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 3000 sp. Black pearl (500 gp). Blue quartz (4 gp). Red spinel (100 gp). Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Langdon, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large blue jacket. His chestnut hair is still thick. His face is scarred and worn.
Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When Norman reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Antagonistic, Disease. Bonds: Military, Rich. Occupation: Tailor
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 8000 cp. 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Darkwood Shield.
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