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NPC Generator

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Advanced [show]


Theodoric Copeland, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black shirt with thin green vertical stripes and brown pants. He has styled his chestnut hair well, parting it to the left. His eyes are blue.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has a small toy that he constantly fidgets with.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and someone believes him a fraud

Flaws: Addict, Disease. Bonds: Immigrant, Enemies, Rich. Occupation: Scribe

Voice: Draws out vowels

Attributes [hide]

Theodoric Copeland, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)17 (+3) 13 (+1)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: Gold dragon comb with red garnet eye (800 gp).


Social Check DCs


Richard Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His silver hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Richard was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Adventurer, Family. Occupation: Servant

Voice: Scandinavian accent

Attributes [hide]

Richard Bradshaw, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 9 (-1)10 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Everly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has a hunchback. He wears his silver hair down. He wears crescent spectacles with a black brim.

Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Religious, Enemies. Occupation: Body Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Don Everly, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Stealth +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3200 sp.


Social Check DCs


Lance Langley, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He is physically well-built. His hair is greying and his face has many wrinkles. His gray eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He now owns his own business.

Motivation: He has a crush on the local Miner; and he would like to get married and retire

Flaws: Antagonistic. Bonds: Rich, Adventurer, Job, Has a crush. Occupation: Carter

Voice: Voice breaks

Attributes [hide]

Lance Langley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 15 (+2)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Alexandre Garrick, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. His blonde hair is kept up in a ponytail inside a deerstalker hat. His hazel eyes peer out from beneath his deerstalker green hat.

Personality: He has a massive crush on the younger sibling of the Doctor who has hired him part-time. He believes the world needs to unite to get rid of giants once and for all.

History: Alexandre hails from a village terrorized by giants. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and wants his loneliness to end

Bonds: Has a crush, Enemies, Adventurer, Rich, Military. Occupation: Doctor

Voice: Russian accent

Attributes [hide]

Alexandre Garrick, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Climber’s kit. 1 Bullseye lantern.


Social Check DCs

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