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Advanced [show]


Peter Moreno, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of the four houses of cards around his neck, and a club on his belt. His long blonde hair reaches down to his waist. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Apothecary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Regain custody of his son; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Slave, Family. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Peter Moreno, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 37000 sp. Golden pearl (110 gp). Silver pearl (110 gp). Red spinel (110 gp).


Social Check DCs


Peter Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of shortbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his chestnut hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the east to a Banker, Peter learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Sabotage a competitor.

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Criminal record, Job. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

Peter Beitz, Male Human Fighter 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp.


Social Check DCs


Theobald Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His black hair is still thick. His violet eyes have a joyful gleam in them most of the time.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Knight, but he was a colossal failure. He ran away from his former home and has been making his living as a Doctor for the past few years.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Impulsive. Bonds: Immigrant, Attractive, Job. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Theobald Anderton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)15 (+2) 13 (+1)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Gerald Heiser, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears bulky green painted plate armor and is in decent physical shape. He keeps his red hair in a pixie cut. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 3 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Extrovert, Logical. Flaws: Sensitive. Bonds: Immigrant, Slave. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Gerald Heiser, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Kody Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair and beard is wavy and long. His hazel eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Kody was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Priest for the past few years.

Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Priest

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kody Myerscough, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Amethyst (90 gp). Onyx (30 gp). Obsidian (6 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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