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NPC Generator

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Kody Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears bulky brown painted plate armor. He has a long golden beard with little hanging trinkets. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Kody is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the east. Kody was born on a far eastern island where he grew up under the tutelage of his father, an expert Sage. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and to reunite with his absent father

Ideals: Joker. Flaws: Ugly. Bonds: Family, Poor, Immigrant. Occupation: Sage

Voice: Sore throat, cough

Attributes [hide]

Kody Livingstone, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)8 (-1) 13 (+1)9 (-1)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Windsor, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. He carries a battered scythe and tarnished sai as well. He has moderate length black hair. He wears large thick round spectacles.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.

History: The child of a Marshal, who enjoyed hunting, Gomory was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Persistence. Bonds: Guardian, Nature, Rich. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Gomory Windsor, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Heward Harper, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tan vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair, while still mostly white, has prominent grey streaks. His violet eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Heward studied abroad. There was a wharf not far from home where he often wandered off to fish. He was granted divine powers by his dying brother.

Motivation: He is terrified, and will act out of fear.

Ideals: Gifted. Flaws: Ugly, Impulsive, Fearful. Bonds: Nature. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Heward Harper, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)4 (-3) 15 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Roger Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy white pantaloons and a blue scarf. His red hair is still thick. This hazel eyed northerner is not easily forgotten.

Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.

History: Roger was born with his father's beautiful face. His family was turned out during the war. He and his family wandered north to less war torn lands. He was granted arcane powers by his dying brother.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Hedonist, PTSD. Bonds: Attractive, Adventurer. Occupation: Laborer

Voice: French accent

Attributes [hide]

Roger Cumberbatch, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)14 (+2) 11 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frederick Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears blue painted combat armor at almost all times. He has wavy silver hair. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated. Flaws: Insane. Bonds: In love, Immigrant. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Frederick Mitchell, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs

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