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NPC Generator

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Advanced [show]


Charles Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has a large white mantle and cape that has been intricately interwoven into his tan robe. He wears his red hair down. His skin is flawless and his blue eyes scan people very quickly.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Knight, but he got bored and became a Marshal. He struck the Marshal job and began his own company from there.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Athletic. Bonds: Attractive, Job, Family, Mentor. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Charles Thorpe, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)15 (+2) 12 (+1)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Lance Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His tied-back hair is auburn. His amber unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the east; and wants to work out more often

Ideals: Athletic, Fighting, Entrepeneur. Flaws: Disease, Shy. Bonds: Poor. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lance Kenley, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Athletics +1
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Solomon Heiser, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His hair is auburn, silky, and of moderate length. His eyes are a pleasant violet.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is harsh and unforgiving.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Flaws: Antagonistic. Bonds: Attractive, Slave, Adventurer, Enemies. Occupation: Sellsword

Voice: Prounounces S like Z

Attributes [hide]

Solomon Heiser, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)15 (+2) 18 (+4)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 14
Languages Common, Undercommon, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Theodoric Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered shield and tarnished shortspear as well. His brown hair is styled in orderly dreadlocks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Fletcher, but he got bored and became a Ruler. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Ruler, and he later adopted a second son.

Motivation: He has a crush on the local Fletcher; and sabotage a competitor

Ideals: Fighting, Gifted. Bonds: Poor, Job, Family, Has a crush. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Theodoric Dayton, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp. Carnelian (70 gp). Moss agate (9 gp). 1 Masterwork Musical instrument. 1 Good lock. 1 Masterwork Musical instrument.


Social Check DCs


Drogo Clifford, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a pastel and brown robe with the hood down, and sports empty pouches on his belt. He keeps his silver hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Mercenary and found it very stressful. He struck the Mercenary job and began his own company from there.

Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army

Flaws: Depressed. Bonds: Attractive, Job, Military, Rich. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Drogo Clifford, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 10
Languages Common, Draconic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 3000 cp.


Social Check DCs

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