Odo Home, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a simple green robe with black stripes complete with hood. His clothes are grease stained in places. His white hair is thinning but still full. His violet eyes are slightly larger than normal.
Personality: He snorts whenever he laughs or is feeling confident. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the north to a Brewer, Odo learned a great deal about his father's area of expertise. While studying, he fell in love. They married and had a son. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic. Bonds: Poor, Immigrant, Job, In love. Occupation: Brewer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 pp. Blue quartz (8 gp). Silver pearl (40 gp).
Hugh Easton, Male Human [Permalink]
Personal [hide]
Description: This northern man prefers to wear black clothing when he does not wear armor. His clothes are grease stained in places. He has moderate length auburn hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Hugh was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted from career to career and currently works as a Navigator.
Motivation: Wants to raise his children well.
Ideals: Artistic. Bonds: Poor, Immigrant, Attractive, Family, Job. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Gold dragon comb with red garnet eye (300 gp). Gold and topaz bottle stopper cork (300 gp). 1 Masterwork Common Melee.
Trey Sheldon, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). His long golden hair is drawn into a two foot long braid. His eyes are likewise gray. His teeth are white and perfect.
Personality: Overbrimming with self-confidence, Trey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He also is a firm believer in the manly ideal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Impeccable. Flaws: Impulsive, Mundane, Insane. Bonds: Attractive. Occupation: Knight
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Eyepatch with mock eye of sapphire and moonstone (700 gp). Large well-done wool tapestry (200 gp).
Theobald Redfield, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears skinny pants and wears a black and blue robe with the hood down. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.
Personality: A skeptical and narcissistic man, Theobald's first love is himself. His second love is also himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Laborer, who enjoyed hunting, Theobald was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.
Motivation: He doesn't get along with people that don't share his tastes; and retire the richest man in the south
Ideals: Athletic, Impeccable, Gifted, Entrepeneur. Bonds: Nature. Occupation: Jeweler
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 18 (+4) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Terran, Goblin, Infernal, Orc
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 19000 sp.
Everard Deighton, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized topaz on his right hand. His auburn hair is still thick. His eyes are likewise hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Everard was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Everard was left his mother's suit of armor and trained in its use and care. He became a Beggar soon after.
Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and he has money and likes to spend it
Flaws: Depressed. Bonds: Attractive, Rich, Job, Military. Occupation: Beggar
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 16 (+3) | 5 (-3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 cp. 1 Masterwork Heavy steel shield.
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