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NPC Generator

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Advanced [show]


Percival Stratford, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple tan robe with black stripes complete with hood. His black hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. He has had some formal singing training, and achieved minor success. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Percival Stratford, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Robert Snape, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He is wearing a long, grey cloak. His small hat is riddled with cuts and holes. His eyes are blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the east, but his parents moved at a very young age to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Robert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Robert. Recently he has begun working with bootleggers and crooks.

Motivation: He feels kind of lost in life; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Ugly, Shy, Depressed. Bonds: Immigrant, Criminal record. Occupation: Hunter

Voice: Sore throat, cough

Attributes [hide]

Robert Snape, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 5 (-3)7 (-2) 13 (+1)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 1900 sp.


Social Check DCs


Adelard Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Guard does. His auburn hair is greasy and uncared for. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the east to a Guard, Adelard learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Ugly, Disease, Antagonistic. Bonds: Job. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Adelard Kitchur, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Stealth +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Solomon Colby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a large brown jacket. With bright golden hair and a scraggly beard. His fierce green eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Tanner

Voice: Irish accent

Attributes [hide]

Solomon Colby, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 11 (+0)8 (-1)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 200 gp. 1 Silk rope. 1 Backpack.


Social Check DCs


Trym Eastoft, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His left leg appears badly burned and disfigured. His hair is silver and curly. His eyes are a pleasant green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He got into the Tanner business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He now travels the world, in search of power and loot.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Justice. Bonds: Adventurer, Job, Criminal record. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Eastoft, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)16 (+3) 10 (+0)13 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Terran, Aquan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Black pearl (900 gp). Rich purple corundum (700 gp). Bloodstone (50 gp).


Social Check DCs

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