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Advanced [show]


Gerard Hastings, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. His hair is greying and his face has many wrinkles. His eyes are green and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the east was not economically sound they moved to his current location. Some 2 years later his spouse died after the birth of his son. Heartbroken, Gerard never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Flaws: Shy. Bonds: Attractive, Military, Immigrant, In love. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Gerard Hastings, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Manfred Alton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears a violet shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His left leg appears badly burned and disfigured. His hair is brown and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His father raised him in a mountain cabin. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: He feels threatened by others; and he's repulsed by the pc

Flaws: Antagonistic, Secretive, Fearful. Bonds: Nature. Occupation: Hunter

Voice: Sleepy voice

Attributes [hide]

Manfred Alton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)18 (+4) 10 (+0)11 (+0)
Skills Investigation +6, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp. Malachite (13 gp). Deep blue spinel (300 gp).


Social Check DCs


Theobald Ramsay, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears skinny pants and wears a brown and yellow robe with the hood down. His hair, while still mostly brown, has prominent grey streaks. His gray eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Actor. He turns his eye from what people do, preferring to live and let live. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Regain custody of his daughter.

Ideals: Persistence. Flaws: Disease. Bonds: Poor, Job, Family. Occupation: Actor

Voice: Raspy

Attributes [hide]

Theobald Ramsay, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)10 (+0) 16 (+3)11 (+0)
Skills Insight +5, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Don Roscoe, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a small bristly mustache and wavy chestnut hair. This green eyed westerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born in the west. A gifted student he started as a Barkeep, but he got bored and became a Stylist. He left for the west, certain he would find work there.

Motivation: Money/treasure; and an old rival family wants him found

Ideals: Artistic. Bonds: Attractive, Family, Immigrant, Job, Rich. Occupation: Stylist

Voice: Soothing and warm

Attributes [hide]

Don Roscoe, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)8 (-1) 12 (+1)7 (-2)
Skills Intimidation +0, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Aldous Cromwell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. His silver hair is braided into rings. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Human culture. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Human compassion; and money/treasure

Flaws: Racist, Selfish. Bonds: Religious, Rich. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Aldous Cromwell, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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