Lance Harley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. He has a long black beard with little hanging trinkets. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He is a Succubi in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A need for knowledge about a nearby landmark; and several ex partners dislike his way of doing things and want revenge
Flaws: Selfish. Bonds: Rich, Attractive, Enemies, Adventurer. Occupation: Knight
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10000 sp. 1 Minor magic item.
Tim Hartford, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a white shirt with thin blue vertical stripes and brown pants. He keeps his black hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in a small village he learned the ways of the warrior from his father. He has had some formal music training, and achieved minor success. He has been saving his money to try and buy his sister's freedom.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Family, Rich. Occupation: Actor
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 18000 sp.
Richard Tyndall, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. His head has been shaved. His gray unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. During his travels, Richard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Richard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Richard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Immigrant, Adventurer. Occupation: Fortune-teller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: Just what you see.
Solomon Richie, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear grey pants and tee shirts. His black hair is lengthy and is close to two feet long. His gray eyes lackadaisically let the world flow into them.
Personality: This man loves painting and to teach people painting more than just about anything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and he is unsatisfied with his job
Ideals: Artistic, Gifted, Entrepeneur. Bonds: Nature, Job. Occupation: Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 200 gp.
William Shelly, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears baggy grey pantaloons and a black scarf. His silver hair is greasy and uncared for. This amber eyed northerner is not easily forgotten.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Carpenter, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Ugly. Bonds: Military, Slave, Job. Occupation: Knight
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. Blue sapphire (900 gp). Sard (70 gp). Black opal (900 gp).
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