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NPC Generator

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Advanced [show]


Kody Gentry, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fine chain shirt which he covers with black colored cloaks and clothing. He has moderate length chestnut hair. His thin eyebrows rest above his beady amber eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Marshal.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Kody Gentry, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)14 (+2) 10 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 6 Acid flasks. 4 Smokesticks. 2 Tanglefoot bags.


Social Check DCs


Norman Walcott, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a small hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Priest and found it very stressful. He has achieved small success as a Priest.

Motivation: He's repulsed by the PC; and many gnolls want him driven away

Flaws: Antagonistic, Shy. Bonds: Military, Job, Enemies. Occupation: Priest

Voice: Speaks with back of mouth

Attributes [hide]

Norman Walcott, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)13 (+1) 16 (+3)15 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Peter Altham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. He sports a long red beard, and similarly colored long hair. His gray eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.

History: Peter was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 10 years.

Motivation: He loathes his own lifestyle; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence. Flaws: Depressed. Bonds: Adventurer, Family, Job. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Peter Altham, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)6 (-2) 13 (+1)14 (+2)
Skills Athletics +4, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp. Brass mug with jade inlays (400 gp).


Social Check DCs


Rolf Reid, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fine chain shirt which he covers with green colored cloaks and clothing, he is not a threatening figure. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Opinionated, Persistence. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Rolf Reid, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Average lock.


Social Check DCs


John Ogden, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his silver hair up. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Soapmaker. He turns his eye from what people do, preferring to live and let live. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Mayor father left him crippled. He now owns his own business.

Motivation: He feels threatened by others; and expand his business

Ideals: Athletic. Flaws: Fearful, Disease, Insomniac. Bonds: Job. Occupation: Soapmaker

Voice: Excited and jittery

Attributes [hide]

John Ogden, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)14 (+2) 17 (+3)11 (+0)
Skills Athletics +1, History +4
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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