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NPC Generator

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Advanced [show]


Dean Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a green collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has moderate length white hair. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Layabout.

Motivation: He'd like to take his coworkers down a peg; and to be a apothecary again

Ideals: Joker. Bonds: Attractive, Job, Mentor, Military. Occupation: Layabout

Voice: Uses sign language

Attributes [hide]

Dean Bentham, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)13 (+1) 10 (+0)15 (+2)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Lance Darby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in blue turtlenecks beneath a tan coat with brown slacks. His white hair is thinning but still full. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. After coming to the age of reason, Lance took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Apothecary like his mother before him.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Artistic, Gifted. Bonds: Military, Job, Family. Occupation: Apothecary

Voice: growls and snarls, animalistic

Attributes [hide]

Lance Darby, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Percival Langley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in green turtlenecks beneath a tan coat with green slacks. He has a small bristly mustache and wavy red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Around other people he will do his best to conceal his emotions and appear jolly.

History: Percival was born with his father's beautiful face. A freak accident while working with his Animal Trainer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Athletic. Flaws: Insomniac, Shy, Disease. Bonds: Attractive. Occupation: Layabout

Voice: Whispers

Attributes [hide]

Percival Langley, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp.


Social Check DCs


Arnold Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt with thin brown vertical stripes and grey pants. He has a slight overbite and is overall scrawny. He wears his auburn hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Body Guard arts, while his mother instructed him in etiquette, music and courtly manner. When Arnold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Ugly, Mundane, Impulsive. Bonds: Rich, Military. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Arnold Cromwell, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Guy Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he very much looks the part of a Marshal. His hair is short and silver. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Nothing but the best is good enough for him; and human compassion

Ideals: Impeccable. Flaws: Racist. Bonds: Job, Attractive, Adventurer. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Guy Garrick, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1300 sp.


Social Check DCs

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