Don Gladstone, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He has a large grey mantle and cape that has been intricately interwoven into his green robe. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to loving parents in a slum to the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and to find somewhere to settle down
Ideals: Justice, Opinionated. Bonds: Poor, Nature. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Infernal, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Alexandre Barclay, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he very much looks the part of a Roofer, and is pretty ugly. His hair is greying and his face has many wrinkles. His hazel eyes lackadaisically let the world flow into them.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south to a Roofer, Alexandre learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and to be a guard again
Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Job, Poor. Occupation: Roofer
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Silver pearl (140 gp). 1 Banded mail. 1 Chain shirt. 1 Half-Plate.
Henry Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His chestnut hair is cut jaggedly and amateurishly. His hazel unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To prove his worth to the world; and he seems to be bored by most things
Flaws: Disease, Impulsive, Mundane. Bonds: Family, Attractive. Occupation: Seamstress
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Godfrey Langston, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair and beard is wavy and long. His gray eyes peer out from beneath his feathered blue hat.
Personality: He will rave to anyone who will listen. He receives visions of the future at random moments
History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.
Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it
Ideals: Gifted, Philantrophist. Flaws: Insane. Bonds: Rich, Criminal record, Adventurer. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Aquan, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Gerald Allerton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and wears a pastel vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Optimist, Gifted. Bonds: Rich, Enemies, Family. Occupation: Mason
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 6 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Magnifying glass. 1 Healer’s kit.
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