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NPC Generator

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Advanced [show]


Manfred Kendall, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet, dusty cloak. He is portly but not overly obese. He wears a Stetson hat to cover his moderate length red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a plains tribe. His family was turned out during the war. He and his family wandered north to less war torn lands. Since then, he has sought to make the best of life.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Optimist. Flaws: Insane, PTSD. Bonds: Family, Nature. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Manfred Kendall, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp. 1 Silk rope. 1 Hourglass. 1 Simple lock.


Social Check DCs


Godfrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white coat over a green low-cut shirt, and a broad hat upon his head. He wears his blonde hair up. His amber eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.

History: His father raised him in a mountain cabin. A gifted student he started as a Guard, but he got bored and became a Navigator. He's since become an addict/alcoholic.

Motivation: Someone believes him a fraud; and further expansion of business

Flaws: Selfish, Addict. Bonds: Job, Nature, Enemies. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Godfrey Staurheim, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 15 (+2)14 (+2)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Alex Harlow, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dark leathers with embroidery. His hair, while still mostly blonde, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant, Slave. Occupation: Hunter

Voice: Soothing and warm

Attributes [hide]

Alex Harlow, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)12 (+1) 9 (-1)13 (+1)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 cp. Brown-green garnet (70 gp). Malachite (15 gp). Carnelian (60 gp). Jet (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


John Brandon, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this eastern man wears many layers of old clothing at all times. He has moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: A deeply religious man he believes everything happens for a reason. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born at the edge of vast mountains. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Poor, Religious, Nature. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

John Brandon, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 7 (-2)12 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Aldous Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized brown coat. His chestnut hair is smooth and relatively long. He has several tiny ruby earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.

History: Born in the west to a Locksmith, Aldous learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he is greedy

Ideals: Optimist. Flaws: Addict. Bonds: Rich, Job. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Aldous Hallewell, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 17 (+3)6 (-2)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp.


Social Check DCs

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