Odo Oakley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his left hand. His silver hair has been sun bleached extensively. His blue unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a daughter. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, In love, Enemies. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Hourglass. 1 Bullseye lantern.
Solomon Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With a patchy red beard and wild red hair. He has several tiny amber earrings on each ear.
Personality: He exudes charisma. He is a tour de force of persuasion. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Solomon hails from a village terrorized by dire rats. He was taken from his home at a very young age. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Forgetful. Bonds: Rich, Attractive, Enemies, Slave. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Moss agate (7 gp). Rhodochrosite (7 gp). Hematite (7 gp).
Shane Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a violet shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. He has dyed his greying silver hair a little too much giving a sharp silver color. His gray eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. He never wears the same outfit twice, unless he absolutely has to.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has recently gotten a pet goose that steals things from people.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Bonds: Rich, Criminal record. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. Red garnet (160 gp). Azurite (14 gp). Deep blue spinel (600 gp). Red spinel (160 gp). 1 Half-Plate. 1 Half-Plate.
Lance Ansley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length black hair. His eyes, though not visible through his cowl, are blue.
Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with his god.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Flaws: Antagonistic, Disease. Bonds: Adventurer, Religious. Occupation: Mason
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 22000 sp.
Bertram Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of the sun god on his torso. He keeps his long white hair kept up in a rat tail. His violet eyes peer out from beneath his top blue hat.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not trust anyone and sleeps with one eye open.
History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Engraver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Regain custody of his son.
Flaws: Shy, Insane, Insomniac. Bonds: Poor, Family. Occupation: Mercenary
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Moss agate (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!