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NPC Generator

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Advanced [show]


Hunter Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown coat over a grey low-cut shirt, and a Stetson hat upon his head. He keeps his white hair in a pixie cut. His brown eyes lackadaisically let the world flow into them.

Personality: Hunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Humans.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Like his father and his brother before him, after school he went straight into learning to become a Engraver. He inherited the family business which he has now maintained for 5 years.

Motivation: To be a Bounty Hunter again; and an old rival family wants him found

Ideals: Extrovert, Artistic. Flaws: Racist. Bonds: Job, Family. Occupation: Engraver

Voice: Spanish accent

Attributes [hide]

Hunter Halsey, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)7 (-2) 11 (+0)10 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Iolite (60 gp). Aquamarine (900 gp). Azurite (7 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Percival Kent, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears skinny pants and wears a black and pastel robe with the hood down. His hair is golden and curly. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Sold as a small child to a necromancer, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a daughter. He has never given up on his poetry dream.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Shy. Bonds: In love, Mentor, Adventurer. Occupation: Painter

Voice: Slurs words

Attributes [hide]

Percival Kent, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. He keeps his long auburn hair kept up in a rat tail. His blue eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: He was born into a rich family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Rich, Family. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Wymar Hayhurst, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)11 (+0) 13 (+1)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Adelard Shirley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. His eyes are amber and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a necromancer, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Courier and found it very stressful. He became a Courier soon after.

Motivation: To be a Bricklayer again; and further expansion of business

Ideals: Philantrophist, Justice. Bonds: Poor, Mentor, Job. Occupation: Courier

Voice: Indian accent

Attributes [hide]

Adelard Shirley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


Roger Branson, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his falchion. His blonde hair and beard is wavy and long. His amber eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful slaver made him what he is. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Roger's father didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and he's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roger Branson, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)15 (+2) 8 (-1)13 (+1)
Skills Arcana +4, Perception +1
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp.


Social Check DCs

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