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NPC Generator

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Advanced [show]


Hugh Livingstone, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. His skin is also unnaturally pale. His hair is auburn and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Cook business at a young age. His father was a mechanic, and taught him how to fix just about anything. He struck the Cook job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Joker, Justice, Persistence. Flaws: Ugly. Bonds: Rich, Job. Occupation: Cook

Voice: Pirate accent

Attributes [hide]

Hugh Livingstone, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +1, Animal Handling +4
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp. Eye agate (7 gp). Chalcedony (30 gp). Deep blue spinel (300 gp).


Social Check DCs


Hubert Haley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. He keeps his long white hair kept up in a rat tail. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also has developed a complete distrust of the Farmer profession.

History: He was born in a small desert village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and to be a farmer again

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Hubert Haley, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Arnold Ryland, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt, and his gloved hand is found clutching a trident. His hair is always cut to a buzz. This hazel eyed northerner is not easily forgotten.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Arnold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Persistence, Gifted. Bonds: Family, Job, Adventurer. Occupation: Miner

Voice: Speaks in third person

Attributes [hide]

Arnold Ryland, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)15 (+2) 18 (+4)14 (+2)
Skills Medicine +6, Religion +4
Senses Passive Perception 14
Languages Common, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Tim Addington, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His head has been shaved. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses divination through singing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He was granted necromantic powers by his dying sister.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tim Addington, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Gilbert Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears a simple violet robe with yellow stripes complete with hood. He has a moderate pudge and is not very fit. His hair is golden and curly. His green eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. Flattery will make him almost putty in your hands.

History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has decided he is irredeemable; and human compassion

Flaws: Addict, Selfish, Racist. Bonds: Criminal record, Adventurer. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Gilbert Carlyle, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)6 (-2) 9 (-1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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