Reynard Cooper, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a well pressed and immaculate suit (or dress). His golden hair is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He acts crazy and hedonistic. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and sabotage a competitor
Flaws: Hedonist. Bonds: Attractive, Military, Enemies, Job. Occupation: Glassblower
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Dean Dryden, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. With a patchy silver beard and wild silver hair. He wears crescent spectacles with a black brim.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.
Motivation: To unite with his sister; and to share knowledge with the world
Ideals: Logical. Bonds: Attractive, Immigrant, Guardian, Family, Military. Occupation: Miller
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
Possessions: 500 sp.
Shane Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat, and carries daggers. His auburn hair is singed and shortened. His eyes are gray and catlike.
Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of giants once and for all.
History: Shane was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.
Motivation: He is unsatisfied with his job; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Sellsword
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Hubert Gentry, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes are passionate and lively.
Personality: While he acts the brute, he is far gentler than he would appear. He is afraid of women and trembles around them
History: He comes from a rich western family. A gifted student he started as a Mortician, but he got bored and became a Brewer. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Rich, Job. Occupation: Brewer
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Brass mug with jade inlays (400 gp). 1 Thunderstones. 3 Holy water. 3 Smokesticks.
Trey Reed, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears black leather gloves, a black jacket, and tight pants. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His face is scarred and worn.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is skeptical of what others tell him and is slow to trust.
History: Born in the north to a Dyer, Trey learned a great deal about his mother's area of expertise. He worked as a nervous Dyer and found it very stressful. He inherited the family business which he has now maintained for 7 years.
Motivation: Further expansion of business; and expand his business
Flaws: Ugly, Antagonistic, Shy. Bonds: Job. Occupation: Dyer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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