Henry Badger, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a white coat over a grey low-cut shirt, and a broad hat upon his head. His broad hat is riddled with cuts and holes. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son
Ideals: Artistic. Flaws: Ugly, Addict, Antagonistic. Bonds: Family. Occupation: Stableman
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Uncommon Weapon.
Bernard Payton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, violet, dusty cloak. He has a slight overbite and is overall scrawny. His long black hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.
History: He got into the Interpreter business at a young age. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He inherited the family business which he has now maintained for 5 years.
Motivation: He is unsatisfied with his job; and many orcs want him driven away
Ideals: Opinionated, Professionalism. Bonds: Job, Debt, Enemies. Occupation: Interpreter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 70 pp.
Percival Lindsey, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He keeps his long white hair kept up in a rat tail. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Percival hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is able to fit into much smaller and tighter spaces than normal.
History: His father raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered painting. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and wishes to resurrect an old love
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Mason
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Miles Merton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish red hair is in a traditional bowl cut. He has gleaming, smiling amber eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 17th year, his parents were killed by a illithids raid, leaving Miles alone in the world. After a stint in an orphanage, he was adopted. He tends to his Server job now, and dutifully fulfills any obligations he has.
Motivation: He feels kind of lost in life; and he wants revenge against illithids
Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Adventurer, Enemies, Job. Occupation: Server
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Hematite (10 gp). Golden pearl (110 gp). Rose (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
John Rutland, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and brown with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can't help but pocket interesting objects he comes across
History: Born in the east to a Bounty Hunter, John learned a great deal about his father's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Secretive. Bonds: Poor, Attractive, Criminal record, Job. Occupation: Bounty Hunter
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.
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