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Advanced [show]


Robert Livingstone, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely blue suit with tan socks and a vest with buckled shoes. His white hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: Robert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the east his family was never financially stable. He has had some formal writing training, and achieved minor success. He now spends his time doing works of charity.

Motivation: He feels threatened by others; and further expansion of business

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Robert Livingstone, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)7 (-2) 14 (+2)12 (+1)
Skills Arcana +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp. Brass mug with jade inlays (400 gp).


Social Check DCs


Lance Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He is portly but not overly obese. His hair, while still mostly chestnut, has prominent grey streaks. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them

History: Lance was born the youngest of three triplets. Lance liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and marry his sister to traveling adventurers

Flaws: Ugly, Shy, Insomniac. Bonds: Family, Nature. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Lance Kelsey, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 13 (+1)9 (-1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Deep green spinel (160 gp). Iolite (80 gp). Violet garnet (900 gp).


Social Check DCs


Theobald Blankley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a fancy red suit. His hair is always cut to a buzz. This green eyed northerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Shepherd. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Theobald was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Shepherd.

Motivation: Sabotage a competitor; and he wants to get laid

Ideals: Fighting. Bonds: Attractive, Job, Has a crush, Family. Occupation: Shepherd

Voice: Strong lisp

Attributes [hide]

Theobald Blankley, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 8 (-1)13 (+1) 11 (+0)14 (+2)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Balimaar Thackeray, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is singed and shortened. He has several tiny opal earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Sailor in town.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is content; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Thackeray, Male Human Fighter 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Insight +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Drogo Garrick, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered pickaxe and tarnished crossbow as well. His auburn hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Passionate. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Drogo Garrick, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)17 (+3) 17 (+3)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Terran, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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